One frequent criticism is that he sometimes spends hours doing livestreams. In fact, checking into his Twitch channel, hes recently been doing livestreams of the recently released Dragon Ball Z: Kakarot, which seems kinda counter-intuitive to being in the final stretch of development for whats supposed to be a big milestone.
Launch Yandere Simulator Games LikeHowever, unlike jokey simulator games like Goat Simulator, Yandere Simulator is a serious game that nobody respects or takes seriously.In fact, calling it a game is somewhat of a stretch, as it is only this month that the developer has gotten around to finishing up the first main enemy to take on in the game.Of course, you might be one of those casual gamers that has no idea what this games deal is, so heres a real quick read to summarize the important things about this game.On paper, it may seem like a neat concept, being a stealth psychological horror game where you are the horror. However, keep in mind that this game has been in development since 2014. Theres nothing wrong with long development times, but theres so much to dig into with this game that the long development is something that deserves scrutiny. Youtubers like Markiplier ate the game up, contributing to the games rise. However, as the games popularity rose, so did the amount of stuff in the game. Throughout the past few years, YandereDevs been piling in features and tidbits that are far beyond his scope, seeing as the game is mostly made by himself (more on that later). One can plainly see the problem by looking at the development log for the game. A lot of the early stuff is reasonable things, like adding teachers and implementing school schedules, because that stuff makes sense for the setting and helps form the games backbone. However, things just expanded further from there from adding the ability to kidnap characters to adding school clubs with their own distinct characters and functions. Yandere Simulator has a set of rival characters who have their own crushes on the main characters crush, making them the bosses of the game. Osana is the first of them and is essentially the tutorial boss of Yandere Simulator, originally added to the game in November of 2014. Osana literally entered the end of her development at the start of this year, according to the developers own devblog. New mechanics can not only have glitches in themselves, but they can also have issues with pre-existing things in the game, passing glitches on to that stuff. In this unreasonable push for more, Yandere Simulator just becomes buggier and the finish line becomes ever distant. Most infamously, there was a brief period in time where tinyBuild took the game under its wing in 2017. However, YandereDev had trouble working with a programmer from tinyBuild and the partnership ended in December of that year, rejecting the chance for the game to properly get things done. What makes it insane is that YandereDevs own coding practices (show above) are horribly inefficient. Launch Yandere Code To HisGranted, you can still make quality games with poor coding; Terry Cavanagh, creator of VVVVVV, recently released the source code to his game, showing off that the famous indie platformer was built on its own impractical coding. However, to drop somebody thats likely way more experienced for the sake of impractical coding is just insane. One frequent criticism is that he sometimes spends hours doing livestreams. In fact, checking into his Twitch channel, hes recently been doing livestreams of the recently released Dragon Ball Z: Kakarot, which seems kinda counter-intuitive to being in the final stretch of development for whats supposed to be a big milestone.
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